In the last post here, I mentioned an interview by a producer/engineer named Scott Solter, and while I was looking it over again, checking it to make sure I had the ideas right, something else caught my eye and subsequently became lodged in my mind. I’ve been thinking about it ever since, probably because it relates directly to both the creative project I’m immersed in right now, and also to a theme I’ve touched on in these pages before: namely, the idea of commitment.
It turns out that this notion is also rather important for Mr. Solter, and in the interview (it’s really more of an introduction to his work and the ideas that inform it, in sixteen short and somewhat oblique chapters) he describes what it means for him. I no longer have the article at hand, being on the road just now – I’m writing this on a train from Berlin to Amsterdam – but here’s what I can recall, and a few things it’s led me to think about…
The interviewer is inquiring about his (Scott’s) recording methodology, on a practical level, whether he prefers to use tape or computers, that sort of thing. With most people working in the audio field, that kind of question will usually lead to discussions of the merits of analog frequency response versus those of rapid, non-linear editing, or the positive effects of tube or tape saturation versus the amazing creative potential of digital signal processing, or the warmth and dimension of analog summing versus the flexibility and accuracy of mixing in-the-box.
If you choose not to decide…
Not so with Mr. Solter (although I imagine he has opinions on all the above, or at least is not unfamiliar with the arguments). For him, the central issue is one of commitment. The problem with working in the all-digital, non-destructive, we-can-always-change-this-plugin-later mode so common in audio production at this point (hint: it’s very much the mode I tend to work in) is that it’s all too easy to defer decisions, to end up not making real creative choices in the moment when we’re creating, which is probably when we should be making them.
To put this in more concrete terms, he illustrates the point with the example of recording a bass part for a track: “If you don’t know what the bass is supposed to sound like, why are you tracking the bass right now? Why aren’t you outside mowing the lawn?”
Being in an audio-industry magazine, the interview was intended for an audience that is more familiar with the technical background, so I’ll embellish a little with my own interpretation and response to this simple but, to me, deceptively powerful idea… More